![]() We could also blame EA for their tight deadlines. Just in case anybody is going to say that. This is certainly not a "bug" or a "glitch". One last thing, what is this classic mode that gets unlocked later classic mode is the mode that you can only craft classic Dead Space 1 and 2 weapons, (thats right, no rocket launcher, no lightning chain gun) but in order to craft those weapons, youll need to find the blueprints of them first. So it seems they put NO EFFORT WHATSOEVER into creating/testing this gamemode. If ANYBODY from the developer team would have played one(or just the first 4 chapters) playthrough of this gamemode, they would have noticed. ![]() This makes it also impossible to 100% this gamemode. As you can't play coop, it is impossible to get those. But what is still in there are those collectibles from the coop missions which are not blueprints or weapon parts(artifacts,text logs, circuits.). The wealth of options can be a little overwhelming, so we made. Things such as weapon parts or blueprints can't be obtained in this gamemode and as a result are not in the "progress & unlocks" of each chapter. A deep weapon crafting system is available for players to build and upgrade their own tools of destruction. ![]() After that I was looking for another challange, the so called "classic" gamemode, in which you can not play Coop and you can only craft "classic" weapons from the previous games. Here is the story: I played the normal campaign and 100%ed it.
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